The outcomes, many of which are described in our recently published book, have been extraordinary. These positive outcomes have straddled all grade levels from Kindergarten through 12th grade, and crossed the socio-economic spectrum, from low income to affluent.
So what’s different? A lot! In STEAM Studio, Design Thinking becomes the driving methodology for learning. It’s a process that helps students develop empathy skills and expertise in observation. There are no right or wrong answers as they interpret unmet needs and develop ideas for new solutions to improve a given situation. They’re encouraged to experiment – in which failure is an expected part of the process. They develop grit. And finally, they’re expected to communicate their ideas to authentic audiences – the pitch. For no idea becomes a great idea without a great pitch.
STEAM Studio also benefits from a collaborative teaching/coaching model. Dr. Mandi Sonnenberg, Professor of Education at Rockhurst University, serves as Director of STEAM Studio. She oversees all instruction. Her college students, training to become teachers, serve as coaches, providing hands-off guidance to the young learners. And high school students from several partner schools serve as mentors, bringing their own knowledge of coding, 3D printing, and robotics into STEAM Studio. Thus, there’s a transference of knowledge at a variety of levels that is quite unique. And learning happens in both directions, with the coaches and mentors learning back from the young students they’re helping. All the while, these coaches and mentors are fulfilling service requirements and receiving valuable practicum experience toward their future career development.
“There’s something liberating about having high school students teach elementary students – it doesn’t come across like the teacher is the authoritative leader in the classroom.”
– Principal, STEAM Studio partner school
STEAM Studio also benefits from engaging students with business partners – creating relevance in their learning through engagement with professionals in fields of engineering, manufacturing, software development, and more. Beyond the students’ insights into these prospective career fields, they gain valuable soft skills helping to develop their career readiness – how to communicate with adults and conduct themselves in a professional setting. And they develop relationships, beginning to grow their professional networks well before they get out of high school.
Perhaps most valuable, is students’ experience working and learning in a professional environment. From the moment they walk in the door, students feel a heightened sense of accountability for their behavior. They’re quieter. They’re engaged in their work. They’re inspired to create and take risks with their projects. Many have never stepped foot in a professional environment. And for a few, they suddenly see a future career opportunity they’d never before thought possible for themselves. It’s life changing!
“Students don’t fall into their typical peer groups here – there’s a shift in behavior. Some kids work with a group at STEAM Studio that they never hang out with at school!”
– Learning Coach, STEAM Studio
“We have a student—very smart, but he was flunking. At STEAM Studio this student is excelling! The environment has freed him from the stigmas and behavioral patterns he carries at school. Here, he’s been a leader for the first time, helping his fellow students.”
—Principal, STEAM Studio Partner School
In our third year of operation, STEAM Studio has developed a robust set of student programs and professional development opportunities. Our mission is to inspire teachers and students everywhere – to plant seeds that prosper well beyond the walls of STEAM Studio.
Our team will be elaborating on the successes and opportunities offered in STEAM Studio at the upcoming EDspaces conference, being held in Kansas City, October 24–27. Our programs have instilled inspiration and practical methods in dozens of teachers and hundreds of students across the region. Join us on October 26 at 11:30am to hear more about how STEAM Studio can reinvigorate your school’s learning culture, and inspire your faculty. Sign up now for the conference – doing so will also offer you the privilege of hearing two amazing plenary speakers; Sir Ken Robinson, author and education futurist, and Jaime Casap, Google’s Education Evangelist.
Want to learn more on the STEAM Studio? Grab our book – Unleashing Creative Genius – online at Barnes & Noble!